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Gallery

From the engine's own captures

Every image here is a frame the engine rendered, taken while building the feature it shows.

A character on a platform above clouds, with a settings panel scaled for an ultra-wide window
UI frameworkThe interface scaled for an ultra-wide window, measured against a 1080-point reference height.
Grid of spheres stepping from smooth to rough and from dielectric to metal, lit by an environment map
RendererMetal and roughness under image-based light.
The same sphere grid lit only by direct light on a blue background
RendererThe same spheres under direct light alone.
Colored cubes, frustums and arrows drawn by the debug-draw layer
Debug drawShapes, frustums and arrows, drawn in-world.
Two views of spheres lit by colored point lights
LightingColored point lights, set from the scene file.
The word Vaelthorn and a line of text rendered at several sizes
TextSigned-distance-field text at three scales, held to a golden frame.
A dialogue box with a speaker's name in gold and a line of Polish text
LocalizationA dialogue line in Polish, from the string tables.